1. Introduction

This document is a user guide for the Training Program Virtual Construct Scaffolding. It includes guides for the different modules in the program, the different modes, and the exercises in each mode.

1.1. Installation

Please refer to the documentation on installling the application for instructions relating to this topic.

2. General Operation

2.1. Controllers

The application is compatible with headsets supported by SteamVR. Depending on the virtual reality headset used, the controllers and hence the associated keys are different.

Windows Mixed Reality
vrcontroller wmr v1
Valve Index
vrcontroller knuckles
HTC Vive
vrcontroller vive
Oculus Rift
vrcontroller oculus

2.2. Movements

2.2.1. Walking

To move around in VIRTUAL CONSTRUCT, it is possible to move around walking intuitively, while being careful to not trip over the VR headset cable, and being careful to ensure that the environment near the user is clear before starting the application.

Walking is quickly limited when you have to cover large distances beyond “room-scale”. Another way to move around must be used to reach more distant areas: teleportation.

2.2.2. Teleportation

Teleportation is a means of moving around available in VIRTUAL CONSTRUCT to compensate for the physical constraints of a room-scale configuration. When you approach the edge of the room-scale, a chaperone, or a grid bordering the configured virtual space, will appear to show you the room-scale boundary.

roomscale
Figure 1. Room-scale

When you press on the teleportation key (cf. chapter Controllers), it is possible to start teleportation. As long as the button is pressed, you can choose where you want to teleport to. When the button is released, the teleportation is finished.

vc teleport allowed
Figure 2. Teleportation possible

A parabolic discontinuous pointer coming out of the controller will be visible and represents the path taken during a teleportation. If a teleportation is possible, this pointer is green : if it is not possible, the pointer is [red]rouge#.

vc teleport not allowed
Figure 3. Téléportation impossible

When the teleportation is possible, the exact landing area is represented by a base surrounded by a green glow rectangular perimeter symbolizing the room-scale boundaries, in other words where the chaperones are located.

2.3. Main menu

The main menu is located in the locker rooms of the construction site.

The user faces this menu when he launches the application and will be teleported again in front of this screen at the end of the exercise.

The main menu enables the user to identify himself and to select the exercise to be performed.

2.3.1. Presentation of main menu

vc screen breakdown
Figure 4. Main menu
1 Choosing the class (only on-line mode): classes are configured on the on-line VULCAN platform.
2 Visual indicator of the progression in the authentification pages and the exercise choice:
  1. Authentification

  2. Module selection

  3. Level selection

  4. Exercise selection

3 Switching to off-line mode : the exercises are no longer recuperated from VULCAN and the results will not be sent to VULCAN. A generic user named DEMO is used instead of a student connected to VULCAN.
4 Parameter screen display : the parameters screen enables to change the simulator language.
5 Leave the application

2.3.2. Authentification (mode connected to VULCAN only)

If the simulator is connected to the VULCAN online platform, the user must first select his class in the list proposed on the screen.

The user must click once to select the class, and a second time to validate the selection made.

vc class choice
Figure 5. Class selection

Once the class is selected, the user must be authentified. Clicking on the user name will display a window in which a PIN code must be entered ( a four digit number configured on VULCAN). Users who are not assigned to a VIRTUAL CONSTRUCT educational path will appear in grey. It will not be possible to connect with them on the simulator.

vc user choice
Figure 6. User selection
vc pin
Figure 7. Entering the PIN code

In offline mode, a demo user will be automatically selected.

2.3.3. Module selection

Once the user has been authentified, the module selection menu is displayed.

vc module choice
Figure 8. Module selection

The available modules are « Construction site safety » and « Scaffolding safety ». The user clicks a first time to select and see the module description and a second time to validate the selection.

Clicking on the button starts the tutorial, a simplified scenario to familiarize the user with the commands.

2.3.4. Level selection

vc level choice
Figure 9. Level selection

The levels available are :

  • Free mode

  • Guided mode

  • Evaluation mode

The different levels and their contents are described in this document

2.3.5. Exercise selection

vc exercise choice
Figure 10. Choix de l’exercice

On this page, the exercises corresponding to a previously selected module and level appear. Clicking a first time on an exercise displays a description of the exercise selected, while clicking a second time starts the exercise.

2.4. Tablet instructions

A tablet appears on the user’s left controller, at wrist level. The exercise instructions appear on this tablet as the steps are validated. In addition to these textual instructions, a text-to-speech system is used to read the instructions.

vc tablet
Figure 11. Tablet
  1. Name of the exercise in progress

  2. Instructions for the current phase of the exercise

  3. Pictograms of the Personal Protective Equipment (PPE) currently equipped

  4. Button enabling the user to leave the exercise and go back to the locker room.

To interact with the buttons on the tablet, you must point in their direction with the right hand. A laser is activated when the right hand gets close to the tablet. It allows the user to interact with the buttons by clicking on the interaction key of the right hand controller.

2.5. Tutorial

A tutorial scenario can be started from the module selection menu. The latter enables the user to familiarize him or herself with the different interactions available.

Throughout the exercise, the user is guided by a computer-generated voice and instructions are displayed on the tablet on the wrist.

The user is requested to move between several tiles. On each tile, he must perform a useful action in VIRTUAL CONSTRUCT (teleportation, grasping and interaction with objects, identification and securing of dangers…)

vc tutorial
Figure 12. Example of tutorial tile : Grasping object

3. Scaffolding Safety Module

3.1. Modes

This section the different modes that are available in Virtual Construct Scaffolding Safety

The available modes are :

  • Free mode

  • Guided mode

  • Assessment / Test mode

Level selection
Figure 13. Mode selection

3.1.1. Free Mode

In free mode, the user moves about freely on the construction site. All the possible dangers on the construction site are present and fatal errors may occur if the user gets too close to one of the dangers. If the user becomes a fatality, he then respawns in the locker room and has to start over.

Fatality
Figure 14. Fatality

The user passes the exercise if they are able to cover a required distance in a specified time period. Both the distance and time parameters are set by the instructor in Vulcan (more detail on Vulcan at the end of the document).

In this mode, the user does not have the possibility of securing any dangers that he encounters and can leave the exercise at any time by clicking on the cross on the top right corner of the tablet on his left wrist.

When the user is finished, the time and distance statistics are displayed on the menu screen.

The evaluation criteria are:

  • Reaching the floor objective

  • Exceeding the target time "Time to accident"

Success
Figure 15. Free mode result

3.1.2. Guided Mode

The user can select from two different scaffolding sites to use, facade and multidirectional scaffolding. They can be completed in any order.

After selecting an exercise, the user moves to a station which is identified by a red pin floating above it.

Once under a marker, the user is given instructions on the tablet and through the headset.

Marker
Figure 16. Marker
Tablet Instructions
Figure 17. Tablet Instructions

After one exercise is completed then the user is transported to the locker room and needs to complete the other exercise.

The exercises are described in greater detail later in this document.

3.1.3. Assessment / Test Mode

This mode tests the user on the knowledge they have acquired as they have completed the various exercises.

The user selects Assessment/Test Mode from the three choices on the main menu and then selects which exercise they are to be tested in.

Tablet Assessment
Figure 18. Tablet in Assessment mode

During the Assessment/Test Mode, the user gets instructions on their tablet as well as through the headset.

When the user is finished each section of the evaluation, the results are displayed floating beside each station.

Floating assessment results
Figure 19. Floating assessment reults

When the user is completely finished the evaluation, the final results will be displayed on the main menu. The user will then have the choice to retry that specific evaluation or continue on to the next evaluation.

Assessment reults
Figure 20. Assessment results

3.2. Guided Mode Exercises (Reception Exercises)

In guided mode, the user will be helped at each phase of the exercise with screen tips and audible tips. The user is invited to correct any mistakes as he or she goes along to assimilate best practices.

The evaluation criteria are:

  • Analysis: relevance of the user’s answers during the preparation phase

  • Scenario: validation of all of the steps of which the scenario is comprised

  • Identification: capacity to recognize assembly flaws

  • Execution time: capacity to finish the scenario in a defined time

Both Guided Mode exercises start the same way so the procedure will be explained here and then any differences will be explained in the appropriate subsection below.

The following steps must be completed:

1. Select exercise

User selects an exercise to complete

2. Receive instructions

The screen changes to an instruction screen. Click on the Interactive Button to hear a voice read it to you.

Exercise instructions
Figure 21. Exercise instructions

3. Select weather

After validation, a weather forecast appears. The user must determine if the weather conditions are favourable scaffolding work on the construction site.

Exercise instructions
Figure 22. Exercise instructions

4. Get PPE

Turn to the left and an open locker is visible with an interface enabling the user to choose the equipment to wear. If the user makes a poor choice, this is highlighted, and the user has to correct the error before moving on to the next phase. Once the user has selected the equipment, click on the checkmark on the right hand side of the screen

Select ppe
Figure 23. Select the PPE

The correct PPE to select is:

Table 1. PPE

Hat

Hardhat with strap

Glasses

Protective glasses

Earmuffs

Ear protectors

Coveralls

Coveralls

Gloves

Work gloves

Boots

Saftey boots

Harness

Harness

5. Select location

The user is automatically brought to the work site and has to choose the location that corresponds to the exercise. Teleport to the desired location.

Location
Figure 24. Location

The next steps are specific to their own type of scaffolding and will continue in their appropriate sub-section.

3.3. Facade Scaffolding

In this exercise, the user must evaluate the quality of the mounting of the scaffolding and identify any flaws. All the faults must be found with the scaffolding before the exercise can be completed. The user has to identify all the faults on a level before using the ladder to climb up to the next level.

1. Mark work area

The user is required to select the appropriate PPE and cution tape to mark the scaffolding as off-limits.

Ppe
Figure 25. Select PPE and caution tape
Tape
Figure 26. Place caution tape at end of scaffolding

2. Check anchors

The user then has to look at the scaffolding construction plans and ensure they have been followed. On the top right hand corner of the Tablet, click on the "Highlight Anchors" button. This will highlight in green all the anchors on the scaffolding.

Anchors
Figure 27. Highlight the anchors to ensure conformity to building plans

3. Identify dangers

The aim here is to methodologically identify all the scaffolding assembly flaws, floor by floor. As mentioned earlier, all the faults must be identified before the user is allowed to go up to the next floor. The faults are generated randomly as a function of the instructions given by the trainer on the Vulcan platform, so that each session is different for each user.

With the help of a laser, the user will highlight the parts that he considers to be defective or incorrectly assembled. The parts selected by the user appear highlighted in Cyan.

Select part
Figure 28. Highlight the faulty installation

It is during this phase that the correction intervenes in Guided mode: if some flaws have not been identified by the user, the trap door will not open and the forgotten flaws will be highlighted in red, with a message indicating the mistake. The student must correct all mistakes before being able to reach the following level.

Guided hint
Figure 29. Fault highlighted in red

Once the user has identified all the flaws on a floor, he moves on to the next floor by using the ladder and oging through the trap door.

The possible faults are shown in the table below:

Table 2. Guided Mode-Facade faults
Part Flaw Photo

Anchors

Incorrect anchors

Anchor fault

Base jack

Missing nibs

Missing nibs

Plateau or tray

Deformed retaining hook

Deformed hook

Metal planking

Deformed

Deformed plank

Metal planking

Oxidized

Rusty plank

Metal planking

Retaining hook deformed

Deformed hook

Walk through frame

Deformed

Deformed frame

Walk through frame

Oxidized

Rusty frame

Guard rail

Deformed

Deformed guard rail

Guard rail

Oxidized

Rusty guard rail

Toe board

Incorrectly installed

Toe board

Toe board

Wrongly posioned

Toe board

Ladder

Broken rung

Broken rung

Ladder

Broken hook

Broken hook

Top rail

Hook not secured

Top rail hook

Planking

broken cable

Broken cable

3.3.1. Multidirectional scaffolding

The guided mode for multidirectional scaffolding is identical to the guided mode for facade scaffolding. The difference is the type of scaffolding the user is required to assess.

3.4. Usage Exercises

This exercise gives the user practice with the use of scaffolding by different trades. The scaffolding is considered to have already been approved and controlled; so the aim of the exercise is to acquire good daily practices.

Such as:

  • IPE management

  • Sign verification

  • Movement between the floors

  • Obstacle management

There are four different modes corresponding to four different trades:

  1. Finishing

  2. Study of constructions

  3. Structural work

  4. Wood framing

Each trade will starting in a different zone, depending on the trade.

Trade start
Figure 30. Where each trade starts

The evaluation criteria, for this exercise is as follows:

  • Analysis : relevance of the learner’s answers during the preparation phase

  • Scenario : validation of all the phases that make up the scenario

  • Identification : capacity to see and rectify obstacles on the user’s path

  • Execution time : Capacity to finish the scenario in a defined time

3.4.1. Starting the exercise

The following steps must be completed:

1. Select exercise

User selects an exercise to complete.

2. Receive instructions

The screen changes to an instruction screen. Click on the Interactive Button to hear a voice read it to you.

Exercise instructions
Figure 31. Exercise instructions

3. Select scaffolding

The user must select the type of scaffolding to be used.

4. Select weather

After validation, a weather forecast appears. The user must determine if the weather conditions are favourable scaffolding work on the construction site.

Exercise instructions
Figure 32. Exercise instructions

5. Get PPE

Turn to the left and an open locker is visible with an interface enabling the user to choose the equipment to wear. If the user makes a poor choice, this is highlighted, and the user has to correct the error before moving on to the next phase. Once the user has selected the equipment, click on the checkmark on the right hand side of the screen.

Select ppe
Figure 33. Select this PPE

6. Arriving at site

Once the preparation phase is finished, the user is teleported to the construction site and must choose what scaffolding corresponds to the mission. The choice is validated by moving on to the appropriate area indicated in purple.

Start point
Figure 34. Select the start point

7. Ensure scaffolding specifcations

Before going on the scaffolding, the user must ensure that it’s specifications comply with the needs related to the trade selected iat the beginning of the exercise.

The user must read the sign to verify the maximum load is allowed:

1. Finishing : scaffolding bearing 200kg/m² or more

2. Construction studies : scaffolding bearing 150kg/m² or more

3. Structural work : scaffolding bearing 600kg/m² or more

4. Wood framing : scaffolding bearing 450kg/m² or more

Ensure scaff
Figure 35. Ensure scaffolding is acceptable

If the weight limit presented on the sign is not correct, and the user has answered the question, the value is automatically corrected to be able to continue the exercise.

8. Climb the scaffolding

The user can now mount the scaffolding. The simulator will evaluate his capacity to move around safely, in particular his capacity to close each trap door after himself. The user must move to the work area indicated by a red icon.

Work area
Figure 36. Red icon at a work area

9. Clear obstacles

On the way to the objectives, the user may encounter obstacles: heavy loads or materials which block the passage. In this case, he will have to point at the object and click on the Interact Button to put them in their correct place.

Obstacles
Figure 37. Obstacles on scaffolding

10. Move to purple circle

Once he has reached the intervention site, the user must walk to the purple circle. A sound confirms that the work went well.

Purple circle
Figure 38. Stand on the purple circle

11. Climb down

The user then must climb down the scaffolding, always maintaining all the saftey rules. It is impossible to teleport off the top of the scaffolding. Move to the purple circle where the exercise started and the user will then be teleported to the locker room where the results will be shown.

The exercise is now complete.

3.5. Assessment / Evaluation Mode Exercises

In evaluation mode, the user doesn’t receive any hints and mistakes will be controlled at the end of the exercise.

The criteria for evaluating are:

  • Analysis: relevance of the user’s answers during the preparation phase

  • Scenario: validation of all of the steps of which the scenario is comprised

  • Identification: capacity to recognize assembly flaws

  • Execution time: capacity to finish the scenario in a defined time

For both the facade and multidirectional scaffolding assessment, the user is required to find all the faults but no hints are given. If the user misses a fault, it is considered to be a fatal error and the assessment is immediately stopped and the student fails. Once, the user has completed all seven floors, he moves to the purple circle at the end of the scaffolding to be teleported to the locker room where the results are shown.

Teleport zone
Figure 39. Teleport zone at top of scaffolding

3.6. Score sceen

At the end of each exercise, a score screen will be displayed with the user’s results for that particular exercise.

Score screen
Figure 40. Score screen

If a fatal error occurs, the exercise will immediately stop and the score screen will display the reason for the error and prompt the user to Retry or Continue.

Fatal score screen
Figure 41. Fatal score screen with message

4. Vulcan Exercise Settings

The default exercise settings may not be modified, but it is possible to create editable copies of the exercises and then modify the parameters. This will allow the trainer to change the weight of the marking of each parameter (coefficient) based on different criteria.

The parameters that can be modified are:

Table 3. Vulcan changeable variables

Exercise Name

makes it possible to modify the name of the exercise as it will be displayed in the simulator

Level

corresponds to the level of the exercise, it is important to not modify this parameter during the copy of an exercise by default (beginner=free mode, advanced=guided mode, expert=evaluation mode)

Validation threshold

minimum score required to pass the exercise

Inclusion threshold

score below which the result of the exercise will not be taken into account

Percentage penalty per identification

how much of a penalty for not identifying a fault

Percentage penalty per securing error

how much penalty for not securing a fault

Percentage penalty per incorrect PPE

how much penalty for choosing the wrong PPE

4.1. Scaffolding safety sensors

This table shows what the saftey sensors can be set for and their minimum and maximum allowable values.

Table 4. Scaffolding safety sensors Free Mode

Min

Target

Max

Floor objective

0

Number of floors that the user must reach to pass the exercise

7 (there are 7 floors)

Time before an accident (seconds)

Minimum amount of time user must spend in the exercise, anything less will result in 0

Duration spent on the exercise starting from which the score will be 100%

Unlimited, but must be set to a number

Execution time (seconds) (applies only ot Reception and Usage)

0

anything below this will result in a score of 100%

any time spent on the exercise above which will result in 0%

The non-adjustable sensors in scaffolding are as follows:

  • Analysis

  • Securing

  • Identification

4.2. Scaffolding safety variables in Vulcan

It is possible to change some of the variables in the editable copy of the exercise in order to adjust for the difficuty and complexity of the exercise.

They are as follows:

  • Number of defects on individual floors: number of errors generated randomly on the floor concerned

  • Activate fatal errors: when the function is activated, a fatal error results if the user has forgotten to identify a fatal error on the current scaffolding floor

  • Number of obstacles on individual floors: when the function is activated, a fatal error results if the user has forgotten to identify a fatal error on the current scaffolding floor